The Productivity, Art, and Paintball Clock
This unit in my STEAM class, Light Sound and time, we learned about the third and final topic, time. We started by defining time, listing various ways we could tell time, and finally we dug deeper into this subject by exploring things like longitude and latitude. We soon started to apply and learn math concepts like how to calculate longitude and latitude, how to use the Pythagorean theorem to calculate shadow angles cast by a sun dial, and many other mathematical concepts like calculating arc length and finding the period of pendulum clocks. Throughout the unit we also explored various science concepts like general relativity, twin paradox, space time fabric, and time zones. With all our new knowledge on time we where challenged to create our original device to tell time. We were asked to keep a specific clientele in mind for our project and so I chose my targeted audience as an average stay at home worker who wants to maximize their productivity. With that in mind here is my project, enjoy!
Design Process
The design process involved a lot of crazy messy brainstorming and cutting down crazy ideas into something that would actually work. That meant saying no to the crazy rolling marbles down a long slide to tell time (not very sure where I was going with that one).
After much thinking, redesigning, and feedback form my peers I had a very good idea of where I wanted to go with this device.
Video edited on Kapwing
Math Behind My Device
With the measurements given in the video we are able to calculate the total volume of the device.
Units: inches
Rectangular prism measurements:Height= 12 in
Length= 3 in
Width = 3 in
Volume= 12 in x 3 in x 3 in Volume = 108 in^3
Cylinder measurements:
Radius= 1 in
Height = 5 in
Volume= 15.71in^3
V= πr^2h
V=π(1)^2(5)
V= 15 .71in^3
History and Ancestors
My device combines mechanical clocks, productivity, paintball, and art together to create an ideal “productivity and art clock” targeted towards those who work from home or have more control over their work schedule. We can argue it therefore has many ancestors from the first mechanical clocks in the 14th century to the first ever paintball guns created in the 1960’s. My device will make sure to keep in mind productivity, as backed up by science, by reminding the user with paint and sound that 3 hours have passed and it is either time to take a break or get back to work. This to some degree, if properly followed by the user, will ensure that the user is not overworking themselves and even give them a sense of gratification at the end of the day when they see the art created on their canvas.Conclusion
In conclusion I enjoyed the process I had to go through in designing my own device. Even though it was a bit stressful, I enjoyed the satisfaction of being able to presenta device that can help others achieve what I too struggle with - being productive.. Being able to make a device that encourages productivity and even rewards the user with what some might call abstract art is a good feeling. I hope you enjoyed reading and following the process with me, until next time!Citations:
Clément Fournier - Editor in Chief Trained at Sciences Po Bordeaux and at Mines ParisTECH in social, et al. “Should We Get out of Work Earlier to Live Better and Be More Productive?” Youmatter, 10 Feb. 2020, https://youmatter.world/en/schedules-working-days-productivity/
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